THE DEVELOPMENT OF MATHEMATICAL LEARNING GAMES FOR GRADUATE STUDENTS
The purpose of this study was to develop and assess the effectiveness of mathematical learning game development for graduate students of Information Science Program, Management Information Systems, to enable users to study mathematics according to the curriculum of mathematics for information professionals by using skills in playing games. The sample used in this study was 5 system technical experts and were first year students from Suan Sunandha Rajabhat University, Faculty of Humanities and Social Sciences, Information Science Group, Management Information Systems Division, 2 rooms, totaling 73 people. The tools used for collecting data were efficiency and satisfaction assessment scale with 5 levels and data analysis used mean and standard deviation. The game was developed using Construct 2 program. The results showed that the efficiency of the system technical experts on the mathematical learning games for graduate students was at a good level (mean = 4.25, standard deviation = 0.52) and satisfaction of students was at a good level (mean = 4.28, standard deviation = 0.63).